Actually the GPU is probably a lot less "power hungry" than the CPU. People think "PS3 power" is about how many polys the PS3 can push: it isn't. It's about how much data it can process at once. How many objects in the scene it can track at once... with full physics. How many individual AIs it can run. Etc. Power for *gameplay*, not power for *graphics*. (Not that it's a graphical slouch either.)
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oGMo @ Nov 8th 2007 6:00PM
Actually the GPU is probably a lot less "power hungry" than the CPU. People think "PS3 power" is about how many polys the PS3 can push: it isn't. It's about how much data it can process at once. How many objects in the scene it can track at once... with full physics. How many individual AIs it can run. Etc. Power for *gameplay*, not power for *graphics*. (Not that it's a graphical slouch either.)