Honestly Willen, there are two answers to your question on why we can't have gameplay and graphics.
The first answer is because if Wii had HD graphics like 360 and PS3, it would cost as much as they do, and Nintendo knew they needed to keep price down if they were going to succeed in this new gen of game systems (which in case you haven't been watching, they are succeeding very much).
The second is because, while most people would like gameplay AND graphics, MOST game companies will only invest enough money into a game that only one of those two can be focused on. The smaller companies that aren't EA, SquareEnix, Epic, etc, can't spend as much time and money to get both gameplay and graphics.
But mostly, it's the first reason. Nintendo knew that they needed to keep the price of the console low if they were going to appeal to a mass market. Cutting HD graphics put them in first place on sales. Including it would have made them third, (ok, maybe second, but who knew Sony was going to make this many mistakes.)
Reader Comments (Page 1 of 1)
Calviin @ Sep 28th 2007 10:06AM
Honestly Willen, there are two answers to your question on why we can't have gameplay and graphics.
The first answer is because if Wii had HD graphics like 360 and PS3, it would cost as much as they do, and Nintendo knew they needed to keep price down if they were going to succeed in this new gen of game systems (which in case you haven't been watching, they are succeeding very much).
The second is because, while most people would like gameplay AND graphics, MOST game companies will only invest enough money into a game that only one of those two can be focused on. The smaller companies that aren't EA, SquareEnix, Epic, etc, can't spend as much time and money to get both gameplay and graphics.
But mostly, it's the first reason. Nintendo knew that they needed to keep the price of the console low if they were going to appeal to a mass market. Cutting HD graphics put them in first place on sales. Including it would have made them third, (ok, maybe second, but who knew Sony was going to make this many mistakes.)