Could just be that emulation for PSP games was lifted from an already exsisting PSone emulator on the internet, it's not uncommon, SEGA has been using a modified version of the Gens Megadrive emulator in games such as Sonic Mega Collection and seems to be using a butchered variation of Gens in the SEGA Vintage Collection (360, PSP, PS2) so it can use external sound files, output memory addresses, etc. As a result of them doing that, the emulator didn't factor in WiFi internet multiplayer and there wasn't a viable way to send data over the WiFi. Of course, some braniac on the end user side spent his time getting around the problem, which if Sony had done probably would have cost them a bomb and well over budget. I can see them speaking to this guy and getting WiFi multiplayer installed for the next firmware update... I put THAT much confidence in Sony, at least.
Reader Comments (Page 1 of 1)
ssuk @ Sep 23rd 2007 10:15AM
Could just be that emulation for PSP games was lifted from an already exsisting PSone emulator on the internet, it's not uncommon, SEGA has been using a modified version of the Gens Megadrive emulator in games such as Sonic Mega Collection and seems to be using a butchered variation of Gens in the SEGA Vintage Collection (360, PSP, PS2) so it can use external sound files, output memory addresses, etc. As a result of them doing that, the emulator didn't factor in WiFi internet multiplayer and there wasn't a viable way to send data over the WiFi. Of course, some braniac on the end user side spent his time getting around the problem, which if Sony had done probably would have cost them a bomb and well over budget.
I can see them speaking to this guy and getting WiFi multiplayer installed for the next firmware update... I put THAT much confidence in Sony, at least.