I believe what he was referring to when he said "poor game design" was a modern game design principle; It states that if any part of the game is so "fixed" that it can be accurately predicted, then there isn't enough random events going on. According to good game design, the player should get a slightly different level experience every time (random enemy placement, etc.), so if the game is predictable (ie. you can play it with your eyes closed because you know it won't change) then by textbook standards it is indeed bad game design.
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mrblack @ May 6th 2007 1:06AM
I believe what he was referring to when he said "poor game design" was a modern game design principle; It states that if any part of the game is so "fixed" that it can be accurately predicted, then there isn't enough random events going on. According to good game design, the player should get a slightly different level experience every time (random enemy placement, etc.), so if the game is predictable (ie. you can play it with your eyes closed because you know it won't change) then by textbook standards it is indeed bad game design.