Eh, I think you could hold it in two pieces and push buttons fine. Take any two controllers and try it, it isn't difficult to hold both while also using the analog sticks and pushing buttons on both at the same time. That's obviously a render, so they could easily rework the design to fit easily and securely in one hand.
What would be cool though, is if the disconnecting of the two halves triggers events. You want to break something, you pull them apart outward. They should also make the connector smaller and put it on rotators so you can rotate the halves. That would make the most sense in puzzle games to me, such as an alternate way to rotate a Tetris piece. I hate Tetris though, so I don't know how excited fans of the game would be about doing that over and over. How about using it on a less used action, such as turning a key.
Reader Comments (Page 1 of 1)
brandon @ Oct 20th 2006 4:15PM
Eh, I think you could hold it in two pieces and push buttons fine. Take any two controllers and try it, it isn't difficult to hold both while also using the analog sticks and pushing buttons on both at the same time. That's obviously a render, so they could easily rework the design to fit easily and securely in one hand.
What would be cool though, is if the disconnecting of the two halves triggers events. You want to break something, you pull them apart outward. They should also make the connector smaller and put it on rotators so you can rotate the halves. That would make the most sense in puzzle games to me, such as an alternate way to rotate a Tetris piece. I hate Tetris though, so I don't know how excited fans of the game would be about doing that over and over. How about using it on a less used action, such as turning a key.